//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAISystem_devirt_defines.h>
#endif

#include "AllNodesContainer.cpp"
#include "BlackBoard.cpp"
#include "CentralInterestManager.cpp"
#include "CodeCoverageGUI.cpp"
#include "CodeCoverageManager.cpp"
#include "CodeCoverageTracker.cpp"
#include "DebugDraw.cpp"
#include "Environment.cpp"
#include "Formation.cpp"
#include "GameSpecific/GoalOp_G02.cpp"
#include "GameSpecific/GoalOp_Crysis2.cpp"
#include "GoalOp.cpp"
#include "GoalOpFactory.cpp"
#include "GoalPipe.cpp"
#include "GoalPipeXMLReader.cpp"
#include "Graph.cpp"
#include "GraphNodeManager.cpp"
#include "GraphStructures.cpp"
#include "GraphUtility.cpp"
#include "Communication/CommunicationChannel.cpp"
#include "Communication/CommunicationChannelManager.cpp"
#include "Communication/CommunicationManager.cpp"
#include "Communication/CommunicationPlayer.cpp"
#include "CoordinationSystem/CoordinationTaskSync.cpp"
#include "TargetSelection/TargetTrack.cpp"
#include "TargetSelection/TargetTrackCommon.cpp"
#include "TargetSelection/TargetTrackGroup.cpp"
#include "TargetSelection/TargetTrackManager.cpp"
#include "TargetSelection/TargetTrackModifiers.cpp"
#include "SelectionTree/SelectionCondition.cpp"
#include "SelectionTree/SelectionTreeTemplate.cpp"
#include "SelectionTree/SelectionTranslator.cpp"
#include "SelectionTree/BlockyXml.cpp"
#include "SelectionTree/SelectionSignalVariables.cpp"
#include "SelectionTree/SelectionTree.cpp"
#include "SelectionTree/SelectionVariables.cpp"
#include "SelectionTree/SelectionTreeNode.cpp"
#include "SelectionTree/SelectionTreeManager.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAISystem_wrapper_includes.h>
#endif
